Monday, May 19, 2014

Dashyl's Quest: The Tournament Plains

"All I can see is grass in every direction," Dashyl exclaimed as he dismounted his igwaza.

"Yes, that's why this is a good place to stop, no one can sneak up on us here," answered Soern, who had already dismounted and let his igwaza drink from the stream that ran through the ditch where they had stopped. "This ditch," he continued, "marks the mid point of the plains. This one still has a trickle of water running through it."

"So these ditches are not natural and were dug here," asked Fretly.

"Is that not the definition of a ditch," Soern asked back.

"Who made these ditches," asked Dashyl as his igwaza knelt over to drink with the other two.

"No one knows," said Soern flatly. "An ancient civilization, perhaps. Perhaps these plains were leveled as farmland ages ago and these are the irrigation ditches of those long lost farmers. They trisect the plains all the way to coast."

"Trisect," quizzed Dashyl.

"These ditches divide the plains into three parts. We will come upon another dry ditch that will signal that the final third of the plains are ahead of us," explained Soern. "In fact, we may need to use that ditch as we used the first ditch for an escape."

Dashyl blinked a few times and said, "You mean we might face another swarm?"

"That is a possibility. Or who knows what? We'll need to be on our toes and keep our heads on a swivel," Soern warned. "We haven't seen anyone following us yet. My guess is that the deadeye was working alone and did not share information about his task or employer with anyone else. Lucky for us, I bet he was a greedy cogrel and wanted all the pay for himself."

"How can you be so sure," asked Fretly.

"Oh, I am not sure. But, having dealt with many Sarion and most of the races who call Veratar home, I just have a gut feeling that he was working alone."

"Does your gut know if anyone else will come looking for me in the future," Dashyl asked anxiously.

Soern laughed a little at this question. "Dashyl, to that question, my gut answers yes. What we know is that whoever is searching for you knows your name, but not enough else to give a description of you. We can use that to our advantage." Soern stroked his beard for a few moments, then added, "In fact, we should call you by a new name starting now. Any suggestions?"

Fretly chimed in immediately, "Rigglewort." Fretly laughed out loud at his own suggestion.

"Shut it," Dashyl said as he got up an punched Fretly in the shoulder. After some thought, he offered, "How about Kilkarak, after my father?"

"No dummy," Fretly answered, "you need to hide the fact that you are Kilkarak's son."

"Oh, right," Dashyl said, plunging back into thought.

"Don't think too hard about it," Soern urged as he ruffled the boy's hair. He opened the pack with their food supply and handed out three of the smashed bars of dried fruit and torgen leaf that they had been eating since they left Soern's.

"How about Volkard, after the great warrior from the Sarion legends," Dashyl finally decided.

"Can I call you Vollie," Fretly teased.

"Ugh, no." Dashyl said.

"Hush, Fretly," Soern commanded. "Volkard it will be. I know of the legend of Volkard. May you have the same level of courage your people believe he possessed."

Dashyl, growing very serious, solemnly bowed his head and said, "Thank you, Soern. I will try."

"Eat up, Vollie," Fretly called out as he popped the last bite of his bar into his mouth and winked at Dashyl.

"Yes," agreed Soern, "let's be on the move again. If we time it right, we can approach Trader's Haunt under cover of darkness and not from the main road. We must hurry, we do not want to be exposed in the plains much longer."

"Will things be better in Trader's Haunt," asked Dashyl.

"I wouldn't say that, Volkard, but we will be closer to our goal, won't we," answered Soern.

Dashyl nodded in agreement, but felt that his journey would be far from over once they reached Trader's Haunt.





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